How Do I Feed Horses in Minecraft

Horses are passive mobs that can be ridden when tamed and saddled.

Spawning [ ]

Naturally spawned horse herd. Notice the same color but different markings.

Horses spawn in plains and savannas in herds of 2–6. For horses, all combinations of color and markings are equally likely. All members of the herd have the same color, but markings may vary. 20% of all individual horses spawn as foals.

Villages naturally generate with stables and animal pens containing horses.

Appearance [ ]

All 35 colorations of horses. Base colors, from left to right: white, buckskin, flaxen chestnut, bay, black, dapple gray, and dark bay. Markings, from top to bottom: none, stockings and blaze, paint, snowflake appaloosa, and sooty.

Each horse variant has unique features and markings, and a foal (baby) version. Adult horses are 1.4 blocks wide and long, and 1.6 blocks high. Foals start at half the size of adults, and in Bedrock Edition, get progressively bigger as they age. Unlike wolves and cats, the appearances of horses do not change once they have been tamed, though tame horses may be differentiated by giving them equipment.

Horses have a stocky build. They can have 1 of 7 base colors: white, buckskin, flaxen chestnut, bay, black, dapple gray, and dark bay; and 1 of 5 marking patterns: no markings, stockings and blaze, paint, snowflake appaloosa and sooty. In total, there are 35 possible horse coat combinations.

Unlike almost all other mobs, horses with equipped saddles don't render these when under the effect of Invisibility.[1]

Horse colors and markings
Markings
(namespace ID)
Colors
White
white
Creamy
creamy
Chestnut
chestnut
Brown
brown
Black
black
Gray
gray
Dark Brown
darkbrown
None White Horse.png Baby White Horse.png Creamy Horse.png Baby Creamy Horse.png Chestnut Horse.png Baby Chestnut Horse.png Brown Horse.png Baby Brown Horse.png Black Horse.png Baby Black Horse.png Gray Horse.png Baby Gray Horse.png Darkbrown Horse.png Baby Darkbrown Horse.png
White stockings and blaze

white

White Horse with White Stockings.png Baby White Horse with White Stockings.png Creamy Horse with White Stockings.png Baby Creamy Horse with White Stockings.png Chestnut Horse with White Stockings.png Baby Chestnut Horse with White Stockings.png Brown Horse with White Stockings.png Baby Brown Horse with White Stockings.png Black Horse with White Stockings.png Baby Black Horse with White Stockings.png Gray Horse with White Stockings.png Baby Gray Horse with White Stockings.png Darkbrown Horse with White Stockings.png Baby Darkbrown Horse with White Stockings.png
White Field

whitefield

White Horse with White Field.png Baby White Horse with White Field.png Creamy Horse with White Field.png Baby Creamy Horse with White Field.png Chestnut Horse with White Field.png Baby Chestnut Horse with White Field.png Brown Horse with White Field.png Baby Brown Horse with White Field.png Black Horse with White Field.png Baby Black Horse with White Field.png Gray Horse with White Field.png Baby Gray Horse with White Field.png Darkbrown Horse with White Field.png Baby Darkbrown Horse with White Field.png
White spots

whitedots

White Horse with White Spots.png Baby White Horse with White Spots.png Creamy Horse with White Spots.png Baby Creamy Horse with White Spots.png Chestnut Horse with White Spots.png Baby Chestnut Horse with White Spots.png Brown Horse with White Spots.png Baby Brown Horse with White Spots.png Black Horse with White Spots.png Baby Black Horse with White Spots.png Gray Horse with White Spots.png Baby Gray Horse with White Spots.png Darkbrown Horse with White Spots.png Baby Darkbrown Horse with White Spots.png
Black dots

blackdots

White Horse with Black Dots.png Baby White Horse with Black Dots.png Creamy Horse with Black Dots.png Baby Creamy Horse with Black Dots.png Chestnut Horse with Black Dots.png Baby Chestnut Horse with Black Dots.png Brown Horse with Black Dots.png Baby Brown Horse with Black Dots.png Black Horse with Black Dots.png Baby Black Horse with Black Dots.png Gray Horse with Black Dots.png Baby Gray Horse with Black Dots.png Darkbrown Horse with Black Dots.png Baby Darkbrown Horse with Black Dots.png

Drops [ ]

Upon death, horses drop:

  • 0–2 Leather . The maximum amount is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.
  • 1–3 exp. when killed by a player or tamed wolf.
  • Horse armor if the horse was already equipped
  • Saddle if the horse was already equipped.

Upon successful breeding, 1–7 is dropped.

Killing a foal yields neither items nor experience.

Usage [ ]

Tamed and saddled horses can be used as a means of transportation in the game. When ridden, they are able to move faster and jump higher than a normal player. Horses can be used to climb hills and jump fences, as some can jump high enough to clear up to five block heights, versus the player's maximum of about one (without jump boost). They can be ridden in water up to 2 blocks deep. In deeper water, the player is automatically dismounted.[2]

Horses can be pulled along and tied up using a lead. They can be towed in two ways: Horses can swim behind a boat by using a lead, or a boat can be attached to a lead‌[ Bedrock Edition only ] (before putting the horse in the boat) and the player can swim to tow the boat containing the horse.

Equipment [ ]

Horse UI

Tamed horses have the following two slots available:

  • Horse Armor Slot: For equipping horse armor. Exclusive to horses.
  • Saddle Slot: For equipping a saddle.

Foals cannot be equipped.

Equipment can be placed on a horse by holding it and then right-clicking on the horse, or by accessing its inventory. A horse's inventory can be accessed by mounting the horse and opening the player inventory or by sneaking and then pressing the "open inventory" button on the horse. A normal horse's inventory has two slots, one for a saddle and one for horse armor.

Riding [ ]

Once a horse is tamed and saddled, the player can control it with standard directional controls, jump, and the mouse. The player dismounts using the dismount control.

When riding a horse, the hunger bar is replaced by the horse's health in Survival or Adventure mode.

A player can use any item while riding a horse, including drinking or throwing potions; activating doors, or redstone devices; using chests, crafting tables, and furnaces; breaking and placing blocks; and attacking with melee weapons or bows.

A ridden horse automatically runs up any one block high slope. The horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Horses cannot fit through a 1-block-wide gap.

The maximum speed of horses varies between 4.74 blocks/second and 14.23 blocks/second[ verify ] (compared to the player's walking speed, which is about 4.3 blocks/second). About 68% of horses are able to go faster than a minecart. Horses move backward slowly, about as fast as the player when moving sideways. A horse's speed can also be affected by potions. Speed has no relation to a horse's outward appearance.

A ridden horse can be made to jump and holding the control charges for a higher leap. Horses are not affected by jump boost beacons or potions. The standard dismount control dismounts from the horse, as does going in water deeper than two blocks. Like the player, horses take fall damage when falling from heights.

It is impossible for a player to use a Nether portal while on a horse. It is possible, however, to enter the portal on the horse and then dismount, sending the horse through the portal on its own, or use a lead to position the horse, then push it through the portal.

Behavior [ ]

A horse eating grass.

A horse rearing.

Horses wander aimlessly, occasionally stopping to rear, flick their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. If a player comes near, the horses may turn to look at them. Any horse, even a wild or undead horse, can be attached to a lead without protest, although an untamed horse rears and flails its forelegs if saddled. Horses remain passive, even when hit.

Horses make neighing and whinnying sounds.

Horses, like most mobs, can ride in a minecart or a boat. Adult horses cannot ride in boats.‌[ Java Edition only ] Unlike other passive mobs, horses slowly regenerate health.

Tamed (and untamed‌[ Java Edition only ]) horses can be led by a player holding a golden carrot, golden apple, or enchanted golden apple. Baby horses follow adult horses.

Taming [ ]

Taming a horse is required to breed it, to give it equipment, or to control it while riding.

A player mounts a horse by pressing use on it with an empty hand, or while holding an object that cannot be used on a horse. A player tames an adult horse by repeatedly mounting it until the horse stops bucking off the player. Taming depends on the horse's "temper". Horses begin with a temper of 0 out of 100. When a player first mounts the horse, a random taming threshold 0–99 is chosen. The horse becomes tame if the temper exceeds this threshold. Otherwise, the player is bucked off and the temper is increased by 5, to be compared against the threshold the next time the player mounts the horse. Temper can also be increased by feeding the horse.

After repeated mountings, hearts appear above the horse, indicating that it is tamed.

In Bedrock Edition, like all tame animals, when a horse is killed, a death message is displayed to every player.

Breeding [ ]

Feeding two tamed horses golden apples or golden carrots activates love mode, causing them to mate and produce a foal. The foal appears more spindly than adult horses and grows in stages to full size with time. The foal can be fed to make it mature faster.

Depending on the variations of the parent horses, the offspring can be one of several types.

  • Bred with a horse: Breeding two horses produces a horse foal. Usually, the new foal has the color and markings of one of its parents, although there is a 13/45 chance of having a random color/markings (which may still end up being the same as one of the parents).
  • Bred with donkey: Cross-breeding a horse with a donkey creates a mule foal. Mules cannot breed. This unlocks the Artificial Selection achievement.‌[ Bedrock Edition only ]

This is a table representing the probabilities of the color and markings of the foal when breeding two horses A and B.

Color of A Color of B Random color Total
Markings of A 17.78% 17.78% 4.44% 40%
Markings of B 17.78% 17.78% 4.44% 40%
Random markings 8.89% 8.89% 2.22% 20%
Total 44.44% 44.44% 11.11%

Food [ ]

Feeding a horse food can alter its behavior, cause it to grow (if it is not yet an adult; foals normally take 20 minutes to fully mature if not fed), and/or restore its health. The table below lists the effects of the various foods horses can take. Zombie and skeleton horses cannot be fed, even if tamed.

To feed a horse, hold a valid food item and press use on the horse. Feeding invalid food causes the player to mount the horse. Horses can be fed only when feeding would have an effect, similar to other animals.

Food Heals Speeds growth by Increases temper Notes
Sugar 1 ♥ 30 sec (600 ticks) +3
Wheat 2 ♥ 20 sec (400 ticks) +3
Apple 3 ♥ ♥ 1 min (1200 ticks) +3
Golden Carrot 4 ♥ ♥ 1 min (1200 ticks) +5 Activates love mode in tamed horses.
Golden Apple 10 ♥ ♥ ♥ ♥ ♥ 4 min (4800 ticks) +10 Activates love mode in tamed horses. Enchanted golden apples also work.
Hay Bale 20 ♥ × 10 3 min (3600 ticks) N/A Hay bales cannot be fed to untamed adult horses.

Statistics [ ]

All horses have three "equine stats" that vary from horse to horse: health, (maximum) movement speed, and jump height. These stats are created once the horse is born or spawned, and are not affected by food.

Spawned values [ ]

When spawned in any way except breeding – for instance, using commands, spawning naturally, spawning as part of a skeleton trap, or using spawn eggs – horses are assigned their stats within certain ranges.

Health [ ]

Horse's hearts ranges from 15–30, with an average of 22.5 ♥ × 11.25. Displayed hearts are health, divided by two, rounded down. A horse with an odd number of health points (15, 17, 19, etc.) does not show the last half-heart. One may test this by hitting a horse: if the horse has lost one-half heart from one punch, it has an even number of health points. Otherwise, odd.

Movement speed [ ]

Horse's movement speed ranges from 0.1125–0.3375 in internal units, with an average of 0.225. For reference, the player's normal walking speed is 0.1. The conversion factor between internal units and b/s is roughly 43.17. The speed listed does not include any status effect that affects the speed of the horse or the player.

A horse's maximum speed is 14.57 blocks/second[ verify ], and the average horse speed is about 9.7 blocks/sec.

  • Minimum: 4.86 blocks/sec.
  • Player speed (walking): 4.32 blocks/sec.
  • Player speed (sprinting): 5.61 blocks/sec.

See also transportation methods to compare the speeds of various transportation methods.

Jump strength [ ]

Horse's jump strength ranges from 0.4–1.0, with an average of 0.7.

A jump strength of 0.5 is enough to clear 1916 blocks, while 1.0 is enough to clear 514 blocks.

Bred values [ ]

When breeding two horses, or a horse and a donkey, the foal's stats are determined by averaging both parent's stats with a third set, randomly determined as above (i.e. add both parents' stats with the random value and divide by 3). Random values are used for the third set even when the value is not normally randomized for donkeys.

The variant of the child has an 11% chance to be a random base color, and a 20% chance to have random markings. Otherwise, it chooses the values from one of its parents.

Sounds [ ]

Java Edition:
Horses use the Friendly Creatures sound category for entity-dependent sound events.

Sound Subtitles Source Description Resource location Translation key Volume Pitch Attenuation
distance
Horse neighs Friendly Creatures Randomly entity.horse.ambient subtitles.entity.horse.ambient ? ? 16
Horse neighs angrily Friendly Creatures When a player is bucked off a horse entity.horse.angry subtitles.entity.horse.angry ? ? 16
Horse armor equips Friendly Creatures When armor is equipped to a horse entity.horse.armor subtitles.entity.horse.armor ? ? 16
Horse breathes Friendly Creatures Randomly while a horse is galloping entity.horse.breathe subtitles.entity.horse.breathe ? ? 16
Horse dies Friendly Creatures When a horse dies entity.horse.death subtitles.entity.horse.death ? ? 16
Horse eats Friendly Creatures When a horse eats an item entity.horse.eat subtitles.entity.horse.eat ? ? 16
Horse gallops Friendly Creatures While a horse is galloping entity.horse.gallop subtitles.entity.horse.gallop ? ? 16
Horse hurts Friendly Creatures When a horse takes damage entity.horse.hurt subtitles.entity.horse.hurt ? ? 16
Horse jumps Friendly Creatures When a horse begins a leap entity.horse.jump subtitles.entity.horse.jump ? ? 16
Horse lands Friendly Creatures When a horse falls from more than 1 block [ more information needed ] entity.horse.land subtitles.entity.horse.land ? ? 16
Footsteps Friendly Creatures While a horse is walking entity.horse.step subtitles.generic.block.footsteps ? ? 16
Footsteps Friendly Creatures While a horse is walking on wood entity.horse.step_wood subtitles.generic.block.footsteps ? ? 16
Saddle equips Friendly Creatures When a saddle is equipped to a horse entity.horse.saddle subtitles.entity.horse.saddle ? ? 16

Bedrock Edition:

Sound Source Description Resource location Volume Pitch
Friendly Creatures Randomly mob.horse.idle 0.8 0.8-1.2
Friendly Creatures When a player is bucked off a horse mob.horse.angry 0.8 0.8-1.2
Friendly Creatures When armor is equipped to a horse mob.horse.armor 0.6 1.0
Friendly Creatures Unused sound event [sound 1] mob.horse.armor 1.0 0.8-1.2
Friendly Creatures Randomly while a horse is galloping mob.horse.breath 0.7 1.0
Friendly Creatures When a horse dies mob.horse.death 0.8 0.8-1.2
Friendly Creatures When a horse eats an item mob.horse.eat 0.5-1.5 0.8-1.2
Friendly Creatures While a horse is galloping mob.horse.gallop 0.45 0.9-1.1
Friendly Creatures When a horse takes damage mob.horse.hit 0.8 0.8-1.2
Friendly Creatures When a horse begins a leap mob.horse.jump 0.4 1.0
Friendly Creatures When a horse falls from more than 1 block [ more information needed ] mob.horse.land 0.4 1.0
Friendly Creatures While a horse is walking mob.horse.soft 0.45 0.9-1.1
Friendly Creatures While a horse is walking on wood mob.horse.wood 0.45 0.9-1.1
Friendly Creatures When a saddle is equipped to a horse mob.horse.leather 0.6 1.0
  1. This sound event is assigned to the horse for adding a chest, but is not called by the game

Data values [ ]

ID [ ]

Java Edition:

Name Identifier Translation key
Horse horse entity.minecraft.horse

Bedrock Edition:

Name Identifier Numeric ID Translation key
Horse horse 23 entity.horse.name

Entity data [ ]

Horses have entity data associated with them that contain various properties.

Java Edition:

  • Entity data
    •  Variant: The variant of the horse. Determines colors. Stored as baseColor | markings << 8. Unused values lead to white horses.

Variant

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements [ ]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Saddle Up Tame a horse. 20G Bronze
Artificial Selection Breed a mule from a horse and a donkey. 30G Bronze

Advancements [ ]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-raw.png The Parrots and the Bats
Breed two animals together Husbandry Breed a pair of any of these 23 mobs:
  • Axolotl
  • Bee
  • Cat
  • Chicken
  • Cow
  • Donkey
  • Fox
  • Frog
  • Goat
  • Hoglin
  • Horse
  • Llama
  • Mooshroom
  • Mule
  • Ocelot
  • Panda
  • Pig
  • Rabbit
  • Sheep
  • Strider
  • Trader Llama
  • Turtle
  • Wolf
A mule must be the result of breeding a horse and a donkey for this advancement as they are not breed-able together. Other breed-able mobs, if any, can be bred, but are ignored for this advancement.
husbandry/breed_an_animal
Advancement-plain-raw.png Best Friends Forever
Tame an animal Husbandry Tame one of these tameable mobs:
  • Cat
  • Donkey
  • Horse
  • Llama
  • Mule
  • Parrot
  • Trader Llama
  • Wolf
husbandry/tame_an_animal
Advancement-fancy-raw.png Two by Two
Breed all the animals! The Parrots and the Bats Breed a pair of each of these 22 mobs:
  • Axolotl
  • Bee
  • Cat
  • Chicken
  • Cow
  • Donkey
  • Fox
  • Frog
  • Goat
  • Hoglin
  • Horse
  • Llama
  • Mooshroom
  • Mule
  • Ocelot
  • Panda
  • Pig
  • Rabbit
  • Sheep
  • Strider
  • Turtle
  • Wolf
A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breed-able together. Other breed-able mobs, if any, can be bred, but are ignored for this advancement.
husbandry/bred_all_animals

History [ ]

Java Edition
April 1, 2013 Added horses and ponies to the April Fools update, Minecraft 2.0. Horses are actually retextured cows and ponies are actually retextured pigs.
April 4, 2013 Jeb hinted at adding horses when Minecraft hit 10,000,000 sales.
1.6.1 13w16a Black Horse Revision 1.gif Brown Horse Revision 1.gif Chestnut Horse Revision 1.gif Creamy Horse Revision 1.gif Darkbrown Horse Revision 1.gif Gray Horse Revision 1.gif White Horse Revision 1.gif

Baby Black Horse Revision 1.gif Baby Brown Horse Revision 1.gif Baby Chestnut Horse Revision 1.gif Baby Creamy Horse Revision 1.gif Baby Darkbrown Horse Revision 1.gif Baby Gray Horse Revision 1.gif Baby White Horse Revision 1.gif Added horses.

Horses have been assisted by DrZhark (John Olarte), creator of the Mo' Creatures mod, whose horses are a baseline for Minecraft's horse models.[3]
13w16b Horses are now slower.
The gliding of horses has been reduced, so that they don't glide as much.
13w18a Horse saddles have been removed. Horses are now controlled using saddles.
13w21a A new GUI for horses has been added, to control saddles/armor/inventory.
13w22a New sound effects have been added to horses.
1.7.2 13w36a Horses now spawn in savannas.
1.8 14w26c Horses can no longer be fed bread for taming, healing, or growing.
Wheat's acceleration of baby horse growth has been reduced.
1.9 15w47b Sounds for horses eating food given by a player have been added.
1.11 16w32a Horses now have different IDs: horse, donkey, mule, zombie_horse and skeleton_horse
Unused Variant IDs now result in a white horse rather than an invisible one.
1.13 17w45a Black Horse Revision 2.gif Brown Horse Revision 2.gif Chestnut Horse Revision 2.gif Creamy Horse Revision 2.gif Darkbrown Horse Revision 2.gif Gray Horse Revision 2.gif White Horse Revision 2.gif
Baby Black Horse Revision 2.gif Baby Brown Horse Revision 2.gif Baby Chestnut Horse Revision 2.gif Baby Creamy Horse Revision 2.gif Baby Darkbrown Horse Revision 2.gif Baby Gray Horse Revision 2.gif Baby White Horse Revision 2.gif The models of horses have been changed.
Horses (and all variants) no longer open their mouth when emitting sounds.
17w46a Black Horse Revision 3.gif Brown Horse Revision 3.gif Chestnut Horse Revision 3.gif Creamy Horse Revision 3.gif Darkbrown Horse Revision 3.gif Gray Horse Revision 3.gif White Horse Revision 3.gif
Baby Black Horse Revision 3.gif Baby Brown Horse Revision 3.gif Baby Chestnut Horse Revision 3.gif Baby Creamy Horse Revision 3.gif Baby Darkbrown Horse Revision 3.gif Baby Gray Horse Revision 3.gif Baby White Horse Revision 3.gif The new models of horses have been slightly tweaked. The position of the nose has moved up to one pixel.
18w03a Black Horse Revision 4.gif Brown Horse Revision 4.gif Chestnut Horse Revision 4.gif Creamy Horse Revision 4.gif Darkbrown Horse Revision 4.gif Gray Horse Revision 4.gif White Horse Revision 4.gif
Baby Black Horse Revision 4.gif Baby Brown Horse Revision 4.gif Baby Chestnut Horse Revision 4.gif Baby Creamy Horse Revision 4.gif Baby Darkbrown Horse Revision 4.gif Baby Gray Horse Revision 4.gif Baby White Horse Revision 4.gif The models of horses have been changed, once again. The texture has also been slightly altered and their nose height has been increased by one pixel.
18w22a The texture of creamy horses has been changed, which has changed the texture from Creamy Horse 18w21b.png to Creamy Horse 18w22a.png.
1.14 18w43a Black Horse.png Black Horse with White Stockings.png Black Horse with White Field.png Black Horse with White Spots.png Black Horse with Black Dots.png Brown Horse.png Brown Horse with White Stockings.png Brown Horse with White Field.png Brown Horse with White Spots.png Brown Horse with Black Dots.png Chestnut Horse.png Chestnut Horse with White Stockings.png Chestnut Horse with White Field.png Chestnut Horse with White Spots.png Chestnut Horse with Black Dots.png Creamy Horse.png Creamy Horse with White Stockings.png Creamy Horse with White Field.png Creamy Horse with White Spots.png Creamy Horse with Black Dots.png Darkbrown Horse.png Darkbrown Horse with White Stockings.png Darkbrown Horse with White Field.png Darkbrown Horse with White Spots.png Darkbrown Horse with Black Dots.png Gray Horse.png Gray Horse with White Stockings.png Gray Horse with White Field.png Gray Horse with White Spots.png Gray Horse with Black Dots.png White Horse.png White Horse with White Stockings.png White Horse with White Field.png White Horse with White Spots.png White Horse with Black Dots.png
Baby Black Horse.png Baby Black Horse with White Stockings.png Baby Black Horse with White Field.png Baby Black Horse with White Spots.png Baby Black Horse with Black Dots.png Baby Brown Horse.png Baby Brown Horse with White Stockings.png Baby Brown Horse with White Field.png Baby Brown Horse with White Spots.png Baby Brown Horse with Black Dots.png Baby Chestnut Horse.png Baby Chestnut Horse with White Stockings.png Baby Chestnut Horse with White Field.png Baby Chestnut Horse with White Spots.png Baby Chestnut Horse with Black Dots.png Baby Creamy Horse.png Baby Creamy Horse with White Stockings.png Baby Creamy Horse with White Field.png Baby Creamy Horse with White Spots.png Baby Creamy Horse with Black Dots.png Baby Darkbrown Horse.png Baby Darkbrown Horse with White Stockings.png Baby Darkbrown Horse with White Field.png Baby Darkbrown Horse with White Spots.png Baby Darkbrown Horse with Black Dots.png Baby Gray Horse.png Baby Gray Horse with White Stockings.png Baby Gray Horse with White Field.png Baby Gray Horse with White Spots.png Baby Gray Horse with Black Dots.png Baby White Horse.png Baby White Horse with White Stockings.png Baby White Horse with White Field.png Baby White Horse with White Spots.png Baby White Horse with Black Dots.png The textures of horses have been changed.
1.16 20w15a Tamed horses can now be saddled by dispensers.
Dispensers can now put horse armors on tamed horses.
1.18 experimental snapshot 6 Horses now follow players that are holding golden carrots, golden apples, or enchanted golden apples.
Pocket Edition Alpha
v0.15.0 build 1 Black Horse Revision 1.gif Brown Horse Revision 1.gif Chestnut Horse Revision 1.gif Creamy Horse Revision 1.gif Darkbrown Horse Revision 1.gif Gray Horse Revision 1.gif White Horse Revision 1.gif
Baby Black Horse Revision 1.gif Baby Brown Horse Revision 1.gif Baby Chestnut Horse Revision 1.gif Baby Creamy Horse Revision 1.gif Baby Darkbrown Horse Revision 1.gif Baby Gray Horse Revision 1.gif Baby White Horse Revision 1.gif Added horses.
Bedrock Edition
1.2.6 beta 1.2.6.2 Black Horse Revision 4.gif Brown Horse Revision 4.gif Chestnut Horse Revision 4.gif Creamy Horse Revision 4.gif Darkbrown Horse Revision 4.gif Gray Horse Revision 4.gif White Horse Revision 4.gif
Baby Black Horse Revision 4.gif Baby Brown Horse Revision 4.gif Baby Chestnut Horse Revision 4.gif Baby Creamy Horse Revision 4.gif Baby Darkbrown Horse Revision 4.gif Baby Gray Horse Revision 4.gif Baby White Horse Revision 4.gif The models of horses have been changed to the new (Java Edition 1.13) models.
1.2.9 Horses no longer open their mouths when bucking the player off or taking damage.
1.10.0 beta 1.10.0.3 Black Horse.png Black Horse with White Stockings.png Black Horse with White Field.png Black Horse with White Spots.png Black Horse with Black Dots.png Brown Horse.png Brown Horse with White Stockings.png Brown Horse with White Field.png Brown Horse with White Spots.png Brown Horse with Black Dots.png Chestnut Horse.png Chestnut Horse with White Stockings.png Chestnut Horse with White Field.png Chestnut Horse with White Spots.png Chestnut Horse with Black Dots.png Creamy Horse.png Creamy Horse with White Stockings.png Creamy Horse with White Field.png Creamy Horse with White Spots.png Creamy Horse with Black Dots.png Darkbrown Horse.png Darkbrown Horse with White Stockings.png Darkbrown Horse with White Field.png Darkbrown Horse with White Spots.png Darkbrown Horse with Black Dots.png Gray Horse.png Gray Horse with White Stockings.png Gray Horse with White Field.png Gray Horse with White Spots.png Gray Horse with Black Dots.png White Horse.png White Horse with White Stockings.png White Horse with White Field.png White Horse with White Spots.png White Horse with Black Dots.png
Baby Black Horse.png Baby Black Horse with White Stockings.png Baby Black Horse with White Field.png Baby Black Horse with White Spots.png Baby Black Horse with Black Dots.png Baby Brown Horse.png Baby Brown Horse with White Stockings.png Baby Brown Horse with White Field.png Baby Brown Horse with White Spots.png Baby Brown Horse with Black Dots.png Baby Chestnut Horse.png Baby Chestnut Horse with White Stockings.png Baby Chestnut Horse with White Field.png Baby Chestnut Horse with White Spots.png Baby Chestnut Horse with Black Dots.png Baby Creamy Horse.png Baby Creamy Horse with White Stockings.png Baby Creamy Horse with White Field.png Baby Creamy Horse with White Spots.png Baby Creamy Horse with Black Dots.png Baby Darkbrown Horse.png Baby Darkbrown Horse with White Stockings.png Baby Darkbrown Horse with White Field.png Baby Darkbrown Horse with White Spots.png Baby Darkbrown Horse with Black Dots.png Baby Gray Horse.png Baby Gray Horse with White Stockings.png Baby Gray Horse with White Field.png Baby Gray Horse with White Spots.png Baby Gray Horse with Black Dots.png Baby White Horse.png Baby White Horse with White Stockings.png Baby White Horse with White Field.png Baby White Horse with White Spots.png Baby White Horse with Black Dots.png The textures of horses have been changed.
1.11.0 beta 1.11.0.1 Horses now spawn in village stables and animal pens.
1.13.0 beta 1.13.0.16 The horses no longer use the old models. Prior, old horses sometimes appeared.
Legacy Console Edition
TU19 CU7 1.12 Patch 1 1.0.1 Black Horse Revision 1.gif Brown Horse Revision 1.gif Chestnut Horse Revision 1.gif Creamy Horse Revision 1.gif Darkbrown Horse Revision 1.gif Gray Horse Revision 1.gif White Horse Revision 1.gif
Baby Black Horse Revision 1.gif Baby Brown Horse Revision 1.gif Baby Chestnut Horse Revision 1.gif Baby Creamy Horse Revision 1.gif Baby Darkbrown Horse Revision 1.gif Baby Gray Horse Revision 1.gif Baby White Horse Revision 1.gif Added horses.
TU22 CU10 1.15 Quick move has been added to the horse inventory.
TU31 CU19 1.22 Patch 3 Baby horse growth can now be accelerated using wheat.
TU43 CU33 1.36 Patch 13 Sounds for horses have been added.
TU60 CU51 1.64 Patch 30 1.0.11 Black Horse Revision 4.gif Brown Horse Revision 4.gif Chestnut Horse Revision 4.gif Creamy Horse Revision 4.gif Darkbrown Horse Revision 4.gif Gray Horse Revision 4.gif White Horse Revision 4.gif
Baby Black Horse Revision 4.gif Baby Brown Horse Revision 4.gif Baby Chestnut Horse Revision 4.gif Baby Creamy Horse Revision 4.gif Baby Darkbrown Horse Revision 4.gif Baby Gray Horse Revision 4.gif Baby White Horse Revision 4.gif The models of horses have been changed.
1.90 Black Horse.png Black Horse with White Stockings.png Black Horse with White Field.png Black Horse with White Spots.png Black Horse with Black Dots.png Brown Horse.png Brown Horse with White Stockings.png Brown Horse with White Field.png Brown Horse with White Spots.png Brown Horse with Black Dots.png Chestnut Horse.png Chestnut Horse with White Stockings.png Chestnut Horse with White Field.png Chestnut Horse with White Spots.png Chestnut Horse with Black Dots.png Creamy Horse.png Creamy Horse with White Stockings.png Creamy Horse with White Field.png Creamy Horse with White Spots.png Creamy Horse with Black Dots.png Darkbrown Horse.png Darkbrown Horse with White Stockings.png Darkbrown Horse with White Field.png Darkbrown Horse with White Spots.png Darkbrown Horse with Black Dots.png Gray Horse.png Gray Horse with White Stockings.png Gray Horse with White Field.png Gray Horse with White Spots.png Gray Horse with Black Dots.png White Horse.png White Horse with White Stockings.png White Horse with White Field.png White Horse with White Spots.png White Horse with Black Dots.png
Baby Black Horse.png Baby Black Horse with White Stockings.png Baby Black Horse with White Field.png Baby Black Horse with White Spots.png Baby Black Horse with Black Dots.png Baby Brown Horse.png Baby Brown Horse with White Stockings.png Baby Brown Horse with White Field.png Baby Brown Horse with White Spots.png Baby Brown Horse with Black Dots.png Baby Chestnut Horse.png Baby Chestnut Horse with White Stockings.png Baby Chestnut Horse with White Field.png Baby Chestnut Horse with White Spots.png Baby Chestnut Horse with Black Dots.png Baby Creamy Horse.png Baby Creamy Horse with White Stockings.png Baby Creamy Horse with White Field.png Baby Creamy Horse with White Spots.png Baby Creamy Horse with Black Dots.png Baby Darkbrown Horse.png Baby Darkbrown Horse with White Stockings.png Baby Darkbrown Horse with White Field.png Baby Darkbrown Horse with White Spots.png Baby Darkbrown Horse with Black Dots.png Baby Gray Horse.png Baby Gray Horse with White Stockings.png Baby Gray Horse with White Field.png Baby Gray Horse with White Spots.png Baby Gray Horse with Black Dots.png Baby White Horse.png Baby White Horse with White Stockings.png Baby White Horse with White Field.png Baby White Horse with White Spots.png Baby White Horse with Black Dots.png The textures of horses have been changed.
New Nintendo 3DS Edition
0.1.0 Black Horse Revision 1.gif Brown Horse Revision 1.gif Chestnut Horse Revision 1.gif Creamy Horse Revision 1.gif Darkbrown Horse Revision 1.gif Gray Horse Revision 1.gif White Horse Revision 1.gif
Baby Black Horse Revision 1.gif Baby Brown Horse Revision 1.gif Baby Chestnut Horse Revision 1.gif Baby Creamy Horse Revision 1.gif Baby Darkbrown Horse Revision 1.gif Baby Gray Horse Revision 1.gif Baby White Horse Revision 1.gif Added horses.

Issues [ ]

Issues relating to "Horse" or "Foal" are maintained on the bug tracker. Report issues there.

Trivia [ ]

  • A horse with a rider can be pulled by a lead, and can even be lifted into the air.
  • Horses eating golden foods comes from the Greek myth of Arion, a superfast horse which only ate precious minerals like gold.

Gallery [ ]

In other media [ ]

References [ ]

  1. MC-13738
  2. MC-72440 – resolved as "Works As Intended"
  3. "Also big thanks to @DrZhark, the creator of Mo' Creatures, that have assisted us to make it happen!" – @jeb_ (Jens Bergensten) on Twitter, April 4, 2013
  4. "#Minecraft (PC version) has reached 10,000,000 sold copies! This pic is from the next (1.6) update" @jebkhaile on Instagram
  5. "Yes, armor, and you can bind them to fences. Instagram filter for fun, (ping @DrZhark)" – @jeb_ (Jens Bergensten) on Twitter, April 10, 2013

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Source: https://minecraft.fandom.com/wiki/Horse#:~:text=To%20feed%20a%20horse%2C%20hold,effect%2C%20similar%20to%20other%20animals.

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